CSUSB Graduate Studies Campaign
A full social strategy for CSUSB Graduate Studies: branded posts, stories, and campaigns for Instagram, Facebook, X, and LinkedIn.
Figma · Content strategy · Cross-platform scheduling
⟨ portfolio 2026 ⟩
Builder/Creator/Teacher
CSUSB student. I build things and help other people build things too. Design, games, content, and a STEAM classroom in progress.
⟨ selected work ⟩
Ten pieces across design, games, content, and code. All mine.
A full social strategy for CSUSB Graduate Studies: branded posts, stories, and campaigns for Instagram, Facebook, X, and LinkedIn.
Figma · Content strategy · Cross-platform scheduling
A promotional video, start to finish. Pacing and editing dialed in for one clean message.
Premiere Pro · Short-form social edit (25s) · Full pipeline
Original digital stickers made for social media and print. Drawn, refined, and sent to production.
Procreate · Photoshop · Print production
Shield-crest logos for Jenkins Robotics and JDD Games. Scalable, print-ready, reads clearly at any size.
Illustrator · Brand identity · Print-ready
Print-ready postcards. One has a QR code that takes you straight to event registration.
Photoshop · Print design
A dark-themed portfolio and storefront for the studio, with animated sections, a team page, and a clean layout.
HTML · CSS · Vanilla JS · Responsive
A steampunk puzzle-platformer by Hourhand Studios. 53 custom C# scripts, 12 scenes, a full game loop. Shipped under competition pressure.
Unity · C# · Game design · 4th, SkillsUSA State
Photos framed and exposed by hand, from sculpture gardens to wetlands.
iPhone · Lightroom · Manual exposure
4th place, SkillsUSA California State Championship. Canva Essentials certified. Contestant resume on file.
SkillsUSA · Canva Essentials · Resume available
A seasonal mood board pulling together color, type, and imagery for a holiday campaign.
Photoshop · Mood boards · Color systems
⟨ about ⟩
I’m Sean Jenkins, a CSUSB student who builds things and helps other people build things too.
In high school I founded Hourhand Studios and led a team to 4th place at the SkillsUSA California State Championship with our game Beneath Arcantum. That taught me what it means to ship under pressure. 53 C# scripts and 12 scenes, finished on a deadline that didn’t move.
Now I’m building AI tools and content systems, and working toward Jenkins Digital Design, a STEAM education platform where each of us teaches what we’re passionate about. Music production. Cybersecurity. Astronomy. Code. Because the best way to learn something is to teach it.
When I’m not coding, I’m watching Gurren Lagann, building in Minecraft, or encouraging someone into engineering who didn’t think they could do it.
⟨ contact ⟩
Got a project, a class, or a wild idea worth building? I’m listening.